Accessibility Review

Accessibility for educational games is a work in progress across the industry. We continually seek solutions to make our products fully accessible, and we strive to adhere to established standards for accessibility and usability on each new project. Some of our older products may not be accessible in all areas and have not been optimized for current accessibility recommendations. Here, we offer the content and approach of this game, so that learners are better able to find alternative content and ways of learning.

Cleaning and Sanitizing Farm Tools and Equipment

Cleaning and Sanitizing Farm Tools and Equipment features an introductory animation and three interactive modules that explore best practices for cleaning and sanitizing food contact surfaces on farms, including tools and equipment, to protect against the contamination of produce.

It is intended to be completed in the following order: Introductory animation, Introductory interactive, Test Strip Lab, Titration Lab. Users will learn the basic steps of cleaning and sanitizing, how to choose a sanitizer, and why monitoring is important (Introduction). They will then learn about using test trips to monitor chlorine levels of chlorine sanitizer (Test Strip Lab). They will then learn a different and more precise way of monitoring sanitizer levels, for example peroxyacetic acid (Titration Lab).

Approach & Input Device

This website can be navigated through mouse or trackpad clicking or through keyboard commands. Keystrokes are indicated visually by underlined letters on buttons. (For example, the user would press the “C” key to Continue). Arrow keys can also be used in scenes where navigation arrows appear on screen.


Accommodations

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Audio

Audio narration is present in the introductory video, with closed captioning options available. The interactive modules do not include audio narration.

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Color blindness

All graphics were tested using the Sim Daltonism app and other browser-based color blindness and color contrast checkers.

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Visual aspects

Zooming options are available, although some elements of the interface may not be fully visible if zoomed out too far.

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Cognitive Aspects

The interactive modules can be completed without time pressure. Users can navigate chapter-by-chapter to review content. When completing choice-based tasks such as choosing the correct bottle of chlorine, users receive feedback and a chance to try again. They can try again repeatedly if they choose the wrong bottle.

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Interface

All materials are web-based.

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Language

The animated video and interactive modules are available in English and Spanish.

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Fine Motor Skills

The interactive can be completed using either mouse/trackpad or keyboard commands and is not reliant on clicking precision. The user is not under any timing constraints.

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Text

In the interactive modules, text is present and letterboxed.